AI Insights · Timothy · January 2022
Top 5 Turn-Based Tactics Games Performance in the United States in Q4 2021
A detailed look at the performance of the top 5 turn-based tactics games on a unified platform in the United States during Q4 2021, based on Sensor Tower data.
In the fourth quarter of 2021, the top 5 turn-based tactics games in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Bowmasters - Multiplayer Game, published by Playgendary Limited, experienced significant fluctuations. Weekly revenue saw a peak at around $84K in late September and generally hovered between $73K and $84K throughout the quarter. Weekly downloads surged dramatically, reaching approximately 396K in the week of November 22. The game maintained a strong active user base, peaking at around 1.2M in late November.
Tank Stars by AI Games FZ had a relatively stable performance. Revenue mostly ranged between $14K and $20K weekly. Downloads saw notable spikes, especially in early November with around 72K. Active users peaked at approximately 365K in early November but saw a decline towards the end of the quarter, finishing at around 285K.
Nexomon: Extinction from VEWO INTERACTIVE INC. showed a downward trend. Weekly revenue started at around $26K in late September and declined to around $8.7K by mid-December. Downloads also decreased from around 17.7K to just over 5K. Active users mirrored this trend, starting at approximately 13.4K and ending the quarter at around 10.8K.
The Walking Dead No Man's Land, published by Deca Live Operations GmbH, had fluctuating revenue, peaking at approximately $121K in the last week of December. Downloads were relatively low throughout the quarter, averaging around 3K to 3.8K per week. Active users remained stable, ranging from approximately 7.1K to 8.1K.
FINAL FANTASY BE:WOTV by SQUARE ENIX showed significant revenue fluctuations, starting at around $571K in late September and dropping to around $126K in early December, before rising again to approximately $355K by mid-December. Downloads were relatively low, peaking at around 5.1K in late November. Active users saw a peak at approximately 32.5K in late November but declined to around 26.5K by the end of the quarter.
For more detailed insights and performance metrics, visit Sensor Tower.